Revenue Model

Power to the People

Because we all take a risk together, investing our time in games that may or may not produce revenue, we ensure that the payoff feels right.

Game Owner's Bonus

The game owner earns a bonus for having the original concept and for putting in the extra work to champion their game through production.

Fair Distributions

While we believe ideas are cool. They are nothing without hard work. Our revenue distribution model backs this up by ensuring our production team is king when it comes to getting paid.

Sunset Assets Pool

Once a game has assets being depreciated (code, gfx, music) the equity those assets held is converted to a smaller but lifelong 'sunset' equity. We believe anyone brave enough to bring a game to life, should get acknowledged for their contribution long term.

Game Owners

Anyone in our community can become a game owner. Simply prepare the required launch packet and await your army of makers to join your project.

Dynamic Teams

Anyone can work on any game. Once you find a game you want to work on, submit your talents to the game owner and you'll be assigned work when production kicks off.

woman placing sticky notes on wall
woman placing sticky notes on wall
white ceramic mug on table
white ceramic mug on table
Golden Tickets

Doing work = getting paid. Every production ticket finished erns your equity in the finished game, and some of that equity is permanent. Even after your contributions are sunset.

Long Term Rewards

When a maker's assets are retired from a game their equity is transformed into the sunset pool. All makers who ever touch any title at CCG studios will have equity in that title for life.

a computer screen with a bunch of data on it
a computer screen with a bunch of data on it
sunset over horizon
sunset over horizon